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Posts Tagged ‘meatspace’

Under control of robots?

April 24, 2011 Leave a comment

One of the topics that I found interesting was regarding the power that technology may have on our lives in the future. Technology has become an influential and necessary part of our every day lives from using Wikipedia and other online sources to find information to driving our cars to get from one place to another. I don’t think any of us could live without technology in today’s society, but as we saw in the episode of Futurama technology can turn us into zombies following its every command.

Though we didn’t really spend much time discussing it in class, the material we read probably made all of us think about the power that technology can have over us one day. Is it possible for robots to evolve and try to take over humans, as was the case in Software? Aimee, Chris, and Jordan all discussed this topic in one of their blog posts. Aimee pointed out in her blog the possible warning that Gibson may be giving his audience: “Someday we won’t be able to tell the difference between cyberspace and meat space.” This makes you think about the discussions we had about reality versus virtual reality and how it is possible to get lost in the world of virtual reality for it quite accurately mimics the world of reality. Chris raised the question regarding how we as humans should feel about the intelligence that robots have and asked, “ How long will it be until future generations of super computers exceed human ability at other tasks?” Jordan thought the same way about the development of the new X-37B space plane stating, “ This could potentially put astronauts out of business.” Though technological advancements are seen as amazing human developments, should we be worried that one day these human developments will start to replace us humans and eventually blur the line between cyberspace and meat space?

Can you see the future?

I am sure everyone has been bored on an airplane and opened up the latest version of SkyMall to check out the latest in gadgets and home accessories.  One object in particular always catches my eye: iWear VR920.  For the cheap price of $399.00 you too can have the world’s best-selling pair of virtual reality glasses.  Not only is the customer able to look like a character from The Matrix, but they also get to experience the wonders of a virtual reality. There has even been experiments if this virtual technology could be used with medicine to help patients psychologically heal from injuries.  Although the iWear glasses are sold on a commercial basis for personal use, advances in technology could discover a way to help patients recover from psychological events or help train combat fighters to decrease deaths.

With all new inventions, there are many faults in the product including the stability, and the graphics of the virtual reality. But like all new age technology, once the original is created it can only be improved from there. So who knows, maybe one day we will only communicate through a virtual world, or maybe the reality of Chew-Z and Can-D is not far in the future.  The Vuzix iWear glasses are able to track your head movement so the character reacts to your movements and provides to equivalent of a 62-inch screen from a safe distance of 9 feet.  These revolutionary glasses give the viewers a full immersion into the virtual world of the game of their choice. Not only do viewers get to experience their favorite games in a 3D experience, but they will feel like they are a part of the game.  The concept of virtual reality glasses brings a whole new meaning to the concept of gamer addiction as they feel they are physically in the game.

The technology of the virtual glasses can easily be improved with lighter designs, better graphics, and faster movement tracking technology.  After such advances in technology it is not far fetched to think that maybe one day we will be able to slip on a pair of glasses and join the Avatars of tomorrow in a foreign land where we cannot die and virtual cyberspace becomes our reality.

 

ChaCha for Now!

January 25, 2011 2 comments

I view myself as being technologically inept. Taking this class, I was hoping to get some basic knowledge so that I can avoid sounding stupid when technologically based conversations arise. I can get to some basic websites, send a few emails, and text, but that’s about us far as my cyberspace abilities go. So never would I expect to have a job through my computer.

Okay, so it’s not exactly a real job, but this year I have officially become an expeditor for the well-known question answering service, ChaCha. I’m not raking in tons of money, or even making minimum wage, but as a college student, procrastination seems to always force its way to the top of my to-do list.  Instead of my usual facebook stalking or stumble upon time wasters, I decided that for the new year, I would try to focus my time on something more beneficial. (Not that I haven’t learned interesting things on stumble upon- like that there’s a website of beat boxing horses, or from facebook- like the cute boy in my Physics class likes cats, meaning we’re clearly soul mates.) After a while of procrastinating on signing up for my new form of procrastination, I eventually applied to be a ChaCha guide. I had to watch some videos and take some tests, but overall, it was pretty simple. Three days later, my fateful email came telling me I’d have a job at ChaCha!

People are constantly asking ChaCha questions about their personal lives.

At first, my enthusiasm was tremendous. I answered lots of questions at my low 2 cents a questions rate, slowly earning money. My ChaCha drive has dwindled, but I still get on and slowly earn some cash. But it’s not just about the money. The questions I answer (or sometimes comments I respond to) can be interesting, funny, thought provoking and adorable. I have heard things I would have never thought of. Someone once asked if it’s illegal to yell at butterflies in California, or if the ocean was made of chocolate syrup, how many calories it would be. People like to ask for advice or even share secrets. And through this job at ChaCha I have realized how interconnect our personal lives and technology can be. I thought I would have a job of searching for information, while instead, most the time I am just communicating with people, talking about their lives or giving love advice. For me to get this technologically centered job showed how unavoidable it is for cyberspace and the Internet to creep its way into every facet of our lives. This, at least to me, is a predictable path our future will take, but I didn’t expect so much “meat space” to enter its way into this world.  To me, this shows their coexistence and reliance on one another. We live in a technological world, but that doesn’t mean that our personal troubles and need for human connection are any less.

Behold, a Vision of Cyberspace from the Future!

January 24, 2011 Leave a comment

Well, maybe not from the actual future, but from the future as imagined in the film, Johnny Mnemonic, an adaptation of the William Gibson short story of the same title. I was struck by the oddness of the screen pictured here, which suggests that the “Internet” is a place. Often movies begin with titles announcing the setting, but JM confidently announces that this film is set in a virtual space. We tend not to think of “the Internet” in such spatial terms these days, so it took me by surprise to see the film convention of announcing the physical setting being used to designate a non-space.

Perhaps the oddity is increased given that this initial scene in the internet of 2021 has nothing to do with where the movie’s truly begins. We float through cyberspace’s geometric shapes and bits of city-like lights, only to arrive at the titular Johnny’s eyeball, with a image of his hotel TV’s wake-up call reflected in the iris:

Presumably the implication is that the internet exists in Johnny’s brain (and soon after the film will revolve around data stored in his brain, given that Johnny is a data courier tasked with delivering sensitive information from Tokyo to Newark). But Johnny is not in cyberspace, he’s in bed with a high-class prostitute, nursing a hangover. That is, the opening images of “Internet – 2021” belie the prosaic world of the flesh where Johnny actually starts his narrative journey.

For a film that supposedly takes place in “The Internet,” meatspace is where things really happen. In 2021, apparently the only safe way to transport information is a decidedly old-fashion one: by moving a physical body through meatspace! Yes, that physical body has data uploaded into a “wet-ware” brain, but the matter has to move nonetheless. Johnny is just a hard drive with legs. Yes, Johnny does some fancy footwork in cyberspace, such as in this extended sequence:

But this future world, with such sophisticated means of representing virtual spaces, and of accessing information through them, still relies primarily on the manipulation of people and objects in meatspace. Witness the other indelible image from this admittedly woeful film:

We see Johnny in this configuration multiple times. The data exceeds his disk space and leads to a constipation of sorts. There is simply too much information, and Johnny doesn’t know how to get it out (a gross metaphor, I know, but I think an appropriate one). The minds of the future cyberspace inhabitants may be overtasked, but that information overload registers its effects on their bodies. The future that takes place in the virtual space/time that is “Internet – 2021,” surprisingly privileges the flesh as the ground of all the action that matters.

Our Progress So Far

January 22, 2011 Leave a comment

For the benefit of those not physically present in meatspace for our first few class discussions, here’s a little virtual rundown of what’s happened so far.

In our first discussion, I introduced the notion of an “ideology of disembodiment” (drawing on N. Katherine Hayles and others), an ideology that permeates digital discourse. As an example of this, we began class by watching the AT&T “Pure Imagination” commercial. Perhaps an even more striking example is the IBM data baby commercial, which we watched in class on the first day.

“This is a baby,” the voiceover intones, as we look at some squiggly visualizations of data. Talk about “data made flesh,” as Case sees the objects of commerce moving about in Ninsei (Neuromancer 17). Or, rather, in this case we have flesh made data. My point was that the ad’s rhetoric suggests ontological equivalence between the fleshy “baby” and the disembodied “data.” When we consider it analytically, it becomes clear that the transformation from flesh to data requires several moments of mediation: turning physiological readouts into datastreams, turning datastreams into visualizations, combining film (presumably digital film, which uses algorithmic rules to convert patterns of light and sound into bits) with CGI, publishing the ad, getting the ad to youtube, getting the youtube ad from internet to computer to classroom projector, etc. At each moment, meatspace intervenes.

To contrast with my insistence on the matter of meatspace (the meat of the matter, if you will… or is that ‘heart’ of the matter?), we read Jerry Barlow’s “A Declaration of the Independence of Cyberspace”. That foundational document argues that cyberspace, the “new home of Mind,” transcends the world of flesh, steel, commerce, politics, nation, personal identity, and all sorts of other meaty matters. Yet by looking closely at Barlow’s language, we noted the contradiction between the supposed freedom of cyberspace and the exclusion necessary to its existence.

Our first discussion of Neuromancer began with several passages of importance, identified by class members (at least the ones who got my email–sorry!). Here were just a few of those. Matt pointed us toward the “data made flesh” bit mentioned above; Cory looked at Case’s post-op fear of being “still meat” (38); Nicole focused on Case’s pre-op disdain for the “prison of the flesh” (6); Zach drew us into the trippy language Gibson uses to convey the Panther Moderns’ info-terrorism, the “subliminally rapid images of contamination” (61); and Christina chose one of my favorite moments, when Molly first reveals the blades implanted in her fingers: “…four-centimeter scalpel blades slid from their housings beneath the burgundy nails. She smiled. The blades withdrew” (26). What a great femme fatale…. All of these passages engaged, in one way or another, with the themes of bodies, markets, and cities that I offered as potential sites of significance for the novel. As evidence of those themes coming together, I cited the relation between Case and Molly’s intimate moments (in which Gibson describes Case’s “orgasm flaring blue in a timeless space, a vastness like the matrix”) and Case’s intimate moment with his new computer (Case with his case, you might say): “distant fingers caressing the deck, tears of release streaking his face” (33, 52). We then proceeded to perform the Five Analytical Moves (from Writing Analytically on a short sentence early in the book: “He looked back as the plastic door swung shut behind him, saw her eyes reflected in a cage of red neon” (10). Lots of repetitions, binary oppositions, and implicit ideas to be drawn out there, the tools which will inform your work for the first paper.

Yesterday’s class began with a “fun” discussion of plagiarism. Given so much chatter about plagiarism in a digital age (such as this one, and this one), it seemed worthwhile to discuss what it actually is. Definitions and reflections from Cory, Christina, Aimee and others, got us toward the fundamental principal as posed by Rosenwasser and Stephen in Writing Analytically (on 254-7), namely that plagiarism is passing off others’ ideas as your own, and that the best way to prevent it is to be as overt as possible about who is speaking when. More to follow as we get nearer the research paper.

The “fun” part of the discussion was the page from Kathy Acker’s novel, Empire of the Senseless, which contains “rip-offs” or “cut-ups” (depending on your perspective, I suppose, or which annotation to the library copy you prefer) of other works, including NM. Given that Acker has her characters chasing a “construct” named “Kathy,” I suggested that Acker’s use of other voices points toward the constructedness of her own authorial voice (an argument that others have made, including Richard House, and some others he cites in the article linked). Similar to academics, Acker gestures toward her indebtedness to others; she just follows different rules than those we have established for academic discourse. As Stanley Fish argues here, plagiarism is a (quite serious) breach of academic decorum, but not an absolute moral failing. In different contexts with different rules of etiquette, copying, sampling, borrowing, adapting, cutting up, mashing up, can mean quite different things than they would in an academic context.

The “construct”–as a figure for texts, computer programs, selves, worlds–offers us a way to address Tyler’s astute observation about NM, that it’s hard to tell the difference between the “real” world and the “virtual” one. As we continue reading the novel, keep thinking about this issue and the specific ways it manifests. As I said at the end of class yesterday, in particular think about the AI, Wintermute, and the construct of the Dixie Flatline, as ways to contemplate the constructed nature of human character, authorial identity, physical worlds, virtual ones, and those that negotiate between the two.

Here Beginneth Yon Web Log

January 20, 2011 Leave a comment

Welcome to the course blog for ENGL 115F, First-Year Writing Seminar at Vanderbilt University, taught by Brian Rejack (Dept. of English). The course title is “Imagining the Internet: Representations of Digital Culture.” Instead of giving a course description here (if you want that, just look at the syllabus page), I thought I would present a narrative moment from the long gestation period the course underwent in my brain.

It all began with me watching TV like a good cultural critic–that is, by snarkily scoffing at the ideological claims forwarded by advertisements that I, as a hoity-toity intellectual, was of course immune from (sarcasm comes across on the internet, right?). Here is the particular commercial that caught my attention:

I found myself simultaneously attracted to and repulsed by the ad. The attraction stemmed from the cute little kiddie drawings floating about the city, and naturally by Gene Wilder’s soothing tenor. The repulsion resulted from my cultural snobbery. What could a smartphone possibly have to do with imagination, that exalted mental faculty I have come to understand primarily through my study of the British Romantic poets? Would Keats consider playing “Angry Birds” on an iPhone an act of imagination?

After I calmed down (my students know that the first step of analysis is to suspend judgment :)), I began to think more about the relationship between imagination and the internet. Perhaps a virtual space is merely computer-assisted imagination, a new non-space of the mind in which one can form the mental pictures that characterize imagination. But then, like a good analytical reader, I went back to the commercial’s details. The people in the ad, presumably the ones imagining the cartoonish figures, are engaging in mundane tasks like doing laundry, waiting for the bus, commuting to work. Many people are carrying briefcases, and the entire ad takes place in a downtown, urban environment that seems fitting for corporate as opposed to domestic activity. And lots of activity there is! People are in cars, on buses, on bikes, walking–we even see a dog enjoying a car ride, looking wistfully out the window at one of the paper figures. Those paper figures seem envious of all that everyday human activity. The dragon rides along on the road with the cars; the fish swim behind the cyclist; the three-eyed purple creature walks along the sidewalk, hoping to be noticed by the urban professionals. Then all the imagined figures collapse, seeming to gain materiality as they do. The train crumples into the wall, and our three-eyed friend sways in the wind as it drops to the ground.

And then we see the tragic figure on whom the commercial settles. A bearded, middle-aged man in a suit and tie, with his tie loosened, hair disheveled, and posture slumped, all of which suggest fatigue, maybe even despair in the face of the corporate world he presumably inhabits daily (note the lunch, laptop and coffee–essential elements to survive the grind–placed around him on the bench, itself situated oddly amidst the urban landscape, as if it too offered some respite from the world he’ll return to after his lunch break). And then he consults his phone, and it’s back to childhood innocence, the world of pure imagination, apart from the material world and all its trappings.

The commercial presents a fairly typical view of digital culture–technology offers us escape, that escape takes a disembodied form, there is limitless possibility for expression, freedom, etc. It’s not quite as lofty as the early-90s cheerleading of virtual spaces (like Jerry Barlow’s “A Declaration of the Independence of Cyberspace”), but it operates on the same assumptions: that the internet exists apart from the world of the flesh, of commerce, of suffering, and offers an ideal world in its place.

So this brings me to my point (finally!). The Romantics (Shelley and Keats, especially) understand imagination as the mental faculty that bridges the divide between body and mind. Imagination is sensual; it’s messy; it’s dangerous; it’s revolutionary. But it is all those things because it remains attached to materiality. As Katherine Hayles and Matthew Kirschenbaum, among many others, have argued so well, much of digital culture seeks to elide completely any questions of materiality or embodiment. That’s precisely what this commercial does with imagination. Imagination is “pure,” completely apart from the world, in this ad. What might happen if we think about bodies and matter through digital spaces, as the Romantics did through imagination?

Well that’s one of the things we’ll ask in this course. First up, William Gibson’s Neuromancer, a text deeply conversant with the “prison of the flesh,” but not quite so eager to eliminate it completely.